Levin, Golan (Autor) Brain, Tega (Autor)

Code as Creative Medium

A Handbook for Computational Art and Design

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Beschreibung

An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.

This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Produktdetails

ISBN/GTIN 978-0-262-54204-3
Erscheinungsjahr 2022
Seitenzahl 280 S.
Einbandart kartoniert
Format 17,7 x 22,8 x 1,4 cm
Gewicht 0,637 kg

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